
SAIL FORTH STEAM CRACK
SAIL FORTH STEAM MANUAL
It is still possible to leave a location via manual travel during combat. In cases where the active quest disables travel for a critical story section, purple mist will prevent leaving the area. Travel: Rules for when the player is allowed to exit a location are now more consistent between fast travel and manual travel. Final Boss: Your save will always begin you at the rift entrance while fighting the boss Lighting Pearls are now properly sellable at the merchant, as indicated by their description

Fix some instances of ghost ‘Talk’ or ‘Interact’ prompts that didn’t do anything Teknogaunt Boss: Teleport player out of collision zone if the Teknogaunt surfaces directly below them Docking: When recovering a sunk boat from the Ship Shape Shop, it will now be automatically sent to the dock if there is no room in the player’s fleet Moontide Recruitment Arc: Ensure the location the player is directed to travel to is revealed on their map Target Courses: Ensure player does not spawn on top of another boat when positioning player at the start of the course Fix Tekk Blazer occasionally hitting itself when firing More photo encounter fixes: Remove ‘fake’ photo encounter icons being shown on map that didn’t represent a real encounter Photo encounters: Fix some instances where these weren’t being marked as complete on the map Now your crew will spend some time pulling the boat upright before hopping back in and continuing Capsizing rework: It’s intended to be pretty hard to do this but previously if it happened your boat would just sink, which felt too punishing.
SAIL FORTH STEAM PATCH
Hi everyone, this is a small-ish patch which addresses a few things I've seen reported throughout all the various feedback channels.
SAIL FORTH STEAM UPDATE
I'm busy working on Update 2, which I'll have more details to share on in the near future! Cheers and as always thanks for playing my game! : ) Map travel: Prevent traveling via shell spells in situations where fast travel is unavailable Map travel: Revised fast travel logic to avoid rare situations where a revealed location would not be visitable Crushed Ice achievement fix: The relevant achievement should now be properly triggered when the player crushes an enemy vessel with a falling ice spire. AI fixes: AI ships are better at aiming at certain types of targets, especially land-based things This should resolve any issues people have had with completing their fish collection. Fish weather requirements: Certain weather requirements (mainly snow), have been fixed so that the relevant fish now properly spawn when the appropriate conditions are met. V1.3.3- Fish fixes: The spawn logic for all fish and wildlife has been reworked to avoid cases where a particular fish doesn’t spawn for long periods of time by random chance
